Autore Topic: [MOD] Iron Front A3 LITE  (Letto 6110 volte)

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[TS]Flipper

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Re:[MOD] Iron Front A3 LITE
« Risposta #15 il: 15 Ottobre 2016, 15:02:42 »
C'è Iron Front a 2 euro, just for info
"Aut Caesar, aut nihil"

[TS]Epok

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Re:[MOD] Iron Front A3 LITE
« Risposta #16 il: 05 Dicembre 2016, 21:27:39 »
Aggiornamento: 5 dic alle 21:12
Highlights

~ North Africa factions thanks to Lennard! Summary: {COLLEGAMENTO RIMOSSO}
~ Civilian and French FFI factions by Joarius, reyhard and BI!
~ Planes upgraded to A3 standards and with PhysX
~ GMC trucks upgrade to A3 standards (working PhysX and engine sounds)
~ New custom faces by Lennard!
~ Schiessbecher Kar 98 grenade launcher by Lennard!
~ New German winter assets and variants by Lennard!
~ New Russian winter uniform variant by Lennard!
~ Lowered CfgAISkill maximums akin and thanks to ACE3 team!
~ Rifle grenade system thanks to Adanteh!
~~ Works with "silencer" type items.
~~ If a empty cup is equipped as silencer on any weapon that supports it, it will show "Reload Pz.Gr. 40" as normal.
~~ That will switch out the empty "silencer" for a silencer with ammo. Firing the weapon will launch the grenade and replace the silencer by an empty one again.
~~ Only adds/removes actions if both ammo and proper attachment are present. No hardcoded classnames, so should be good enough to support any sort of rifle grenade setup.

Features

~ Changed: made bolting also work with remoteControl.
~ Added: random headgear handling for Deutsches AfrikaKorps units (DAK).
~ Added: US soldiers are now compatible with ArmA 3 insignias system ("ranger" named selection is now named "insignia").
~ Changed: made the WW2 style compass and watch optional (opt-in).
~ Added: WW2_Core_c_Optional_HideFromEditor_ClothingWeaponsItems_c now hides ArmA Vanilla insignias in Arsenal.

Gameplay

~ Added: binocular to tank crews.
~ Fixed: removed radio from NKVD units.
~ Fixed: standardized damage material (bisurf) files to A3 standards.
~ Fixed: forced planes bombs lock options to 0.
~ Fixed: first iteration of tweaked tanks - armor/PhysX/AT shell damage - by Alan.
~ Fixed: refined AP/APCR Shells by Alan!
~ Improved: AP/APCR/HE Hit and airFriction final values by Alan!
~ Fixed: tanks armor values.
~ Fixed: AT rockets hit values.
~ Improved: AT grenades now have a better penetration capacity.
~ Fixed: increased T34/76 and Sherman AP Shell damages.
~ Fixed: tweaked tanks reload speed.
~ Fixed: tanks PhysX refined.

Performance

-

Content

~ Added: North Africa Update Factions (Afrikakorps, US North Africa Corps, US 2nd Ranger).
~ Added: North Africa Update CfgUnitInsignia.
~ Added: North Africa Update Deutsche Afrika Korps faction and gear.
~ Added: North Africa Update US 2nd Ranger faction and gear.
~ Added: North Africa Update US North Africa Corps faction and gear.
~ Added: North Africa Update tanks textures compatibility with EDEN.
~ Added: North Africa Update wheeled APCs textures compatibility with EDEN.
~ Added: North Africa Update wheeled vehicles textures compatibility with EDEN.
~ Added: North Africa Update static weapons textures compatibility with EDEN.
~ Added: North Africa Update planes textures compatibility with EDEN.
~ Added: North Africa Update DAK Pith Helmet.
~ Improved: DAK units have a more realistic setup (no more Panzershreck nor G43).
~ Added: new number variants (white) for German tanks.
~ Added: German sniper's winter uniform variants by Lennard!
~ Added: winter headwrap by Lennard!
~ Added: last possible German A-Frame variant (mess kit only).
~ Added: bigger empty backback versions (hidden by default).
~ Fixed: overloaded infantry classes (some of magazines weren't stored in soldier vest or uniform).
~ Changed: all tank and static gun sights have now the high quality texture even in the LITE version.
~ Fixed: Carabine M1 normal maps showed stripes on the barrel.
~ Fixed: tweaked Mosin's bayonet position.
~ Fixed: missing texture on 2 faces of Russian cap's LOD5.
~ Removed: shadow LOD camo namedselection on German medic bag.
~ Fixed: SVT-40 Top proxy path.
~ Fixed: visual glitch on German net helmet.
~ Fixed: G43's resolution LOD 5 remade to use other LODs texture.
~ Fixed: SVT40 top proxy.
~ Fixed: bayonet rail had one side missing on K98 series.
~ Fixed: more realistic 3D for G33/40.
~ Added: new G33/40 texture.
~ Fixed: US Captain Helmet strap had a wrong texture.
~ Added: 2nd Ranger insignia.
~ Fixed: PanzerFaust Geometry LOD had no mass.
~ Fixed: Pak40 gun vertical axis was faulty.
~ Fixed: drivingwheels max turn angles.
~ Fixed: Zis-3 sight was not moving verticaly.
~ Fixed: big church geometry.
~ Fixed: US version of P39 is to have US weaponry.
~ Fixed: Willys & Zis-5 right hands are now stick to the gear lever.
~ Fixed: Pak40 & Zis-3 Gunners can now leave optic view.
~ Improved: some drivers are now moving their hands while driving.
~ Fixed: MG42 tripod gunner's is now ejected when killed.
~ Fixed: prepared headset to be available as glasses/NVG - still require 3D adjusments.
~ Fixed: Kfz1 ViewPilot FOV was too narrow.
~ Fixed: cars spawned with vanilla medikit.
~ Fixed: tanks headlights color.
~ Fixed: car and trucks headlights.
~ Fixed: PhysX adjusments to Panzer VI B.
~ Fixed: tracer color.
~ Improved: Flak 38 shields can now be customized in Eden.
~ Fixed: some glasses are now available on NVG slot.
~ Fixed: new GER riflemen variants were wearing STG/MP40 mag pouches.
~ Fixed: Missing shoulder patch for US Private 1st Class.
~ Removed: schiesbecher is no more compatible with G33/40 as it would not fit in real life.
~ Added: GMC trucks headlights.
~ Added: GMCs are now PIP compatible.
~ Fixed: GMCs are compatible with PhysX.
~ Fixed: GMCs sounds.
~ Fixed: GMCs memory LODs - enhanced some PhysX memory points position.
~ Fixed: GMCs landcontact LODs.
~ Improved: GMC Trucks shadow LOD.
~ Fixed: planes cabins transparency was faulty.
~ Fixed: planes sights are now aligned and have a parallax effect.
~ Fixed: planes mirrors are now PiP.
~ Fixed: planes pilots now have animated sticks and hands.
~ Fixed: FW190 compatibility with PhysX.
~ Fixed: FW190 propeller shadow and glass transparency issue.
~ Fixed: JU87 compatibility with PhysX.
~ Fixed: Ju87 PIP fov.
~ Fixed: P-39 compatibility with PhysX.
~ Fixed: P-39 front wheel was disapearing too early.
~ Fixed: P-47 compatibility with PhysX.
~ Fixed: Pe2 compatibility with PhysX.
~ Fixed: PE-2 Belly Gunner now has its own name to avoid confusion.
~ Fixed: PE-2 belly gunner now uses ViewCargoLOD instead of GunnerLOD.
~ Fixed: PE-2 gunners can now look outside their optic.
~ Fixed: redone PE-2 cargo LOD to allow belly gunner to look outside his optic.

Reskins

~ Added: new textures variants for StuG III, SdKfz 251, Panzers V and IV H by Alan!
~ Added: new textures variants for Opel Blitz, SdKfz 251, Panzer VI B, VI E, IV H by Joarius!
~ Added: captured T34-76 Tarn 52 variant by Joarius!
~ Added: 29 rekinned airplanes textures by Lennard!
~ Added: Tiger camo variants by Lennard!
~ Added: Flak, FlakVierling, Zis-3 and Panzerschreck winter variants by Lennard!
~ Added: winter reskin to M4A3 subvariant.
~ Added: camo selections to Opel radio and Radar trucks.
~ Added: camo selections to GMC trucks.
~ Added: camo selections to P47.
~ Improved: Medic uniform now has insignia selection.
~ Fixed: Winter SdKfz 7 AA had a summer Flak 38 texture.
~ Fixed: missing tracks definition in Winter reskins of some tanks.
~ Fixed: GER ww2_soldier3 hiddenselection.
~ Fixed: camo hiddenselection on German sniper's viewpilot LOD was missing.
~ Fixed: Wehrmacht officier cap hiddenselections[] value was missing.
~ Fixed: DP28 camo selections were faulty.
~ Fixed: wrong faction definition in some vehicles textureSources classes.
~ Fixed: U_LIB_SOV_Strelok_2_w uniform naming.
~ Added: custom displayName for Winter plane variants.
~ Changed: disable non winter specific crew definitions.
~ Removed: textures provided by Lennard without according license for commerical use.

AI

~ Added: ammo specific aiAmmoUsageFlags configuration to guide AI on meaningful use.
~ Fixed: faulty airLock in infantry ammo.
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[TS]Djmitri

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Re:[MOD] Iron Front A3 LITE
« Risposta #17 il: 06 Dicembre 2016, 08:46:21 »
Hanno inserito anche il Fronte del'Africa? La cosa si fa interessante...  :ghgh: :ghgh: :ghgh:

Anche perchè l'unico gioco che aveva un fronte africano decente è stato (che io sappia) il primo Red Orchestra con il mod Mare Nostrum, dove tra le altre cose era possibile utilizzare anche le italiche truppe...  :alesisi:

Comunque dire che va provato sicuramente...   :pugno:
« Ultima modifica: 06 Dicembre 2016, 14:06:46 da [TS]Djmitri »

[TS]Hawk

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Re:[MOD] Iron Front A3 LITE
« Risposta #18 il: 06 Dicembre 2016, 13:09:37 »
Molto bene!
Sandy Caine