Autore Topic: [MOD] ALiVE - Advanced Light Infantry Virtual Environment  (Letto 6924 volte)

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[TS]Epok

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[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« il: 15 Novembre 2016, 11:41:52 »
ALiVE - Advanced Light Infantry Virtual Environment

by
ALiVE Dev Team


Description:
ALIVE is the next generation dynamic persistent mission addon for ArmA3. Developed by Arma community veterans, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.


Main features:
ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range.
ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives.
The second generation Persistent Campaign system is still work in progress but will automatically retain mission critical data on an external database without any user installations required - no need for complicated MySQL databases, it is all handled completely automatically! Alpha: The current release has an interim player persistence module in place.
ALiVE integrates with the ALiVEmod.com website and War Room platform, which tracks operations in near-realtime and provides powerful analytical tools to review every kill and every shot fired. Registration for the War Room will be opening soon.
ALiVE also provides a variety of popular Player Support utilities such as an integrated Support Radio Suite for AI controlled Combat and Combat Service Support, View Distance, AI Skill and Multispawn Manager. Alpha provides basic functionality and more options will be added in due course.
The intuitive, easy to use modular framework means mission making with ALiVE is quick and easy, even if you have never opened the editor before. Simply place modules down and play. ALiVE can be used completely stand alone or as part of more complex missions and scripts.

Link: http://alivemod.com/

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[TS]Epok

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #1 il: 15 Novembre 2016, 11:45:48 »
+
Release 1.2.2
+
[img=https://pbs.twimg.com/media/CwtIKL6XAAAOt1C.jpg]
+Hotfixes!
+Thanks to the diligence of some our community members, we identified and fixed several annoying bugs and also took the chance to close out a number of small enhancement requests. We want to say thanks to Shukari for great bug reports and help in testing out ALiVE (and his first Pull Request!). Also to CoachWN, EasyEB and AUTigerGrad for bug reports and feature requests.
+
+Fixes:
+Logistics and C2ISTAR modules received a number of fixes to slingloading and tasks as well as placement of supplies, incorrectly orientated/composed compositions were fixed and there are minor fixes to the ORBATRON. Shukari fixed a stuttering bug and popped his cherry with a pull request!
+
+Enhancements:
+MarcelDev89 improved the player resupply UI by adding classname tooltips, Tupolov added an option to disable OPCOM roadblocks, added more patrols around compositions and improved UI/interaction with hostages/downed pilots.SpyderBlack updated ORBATRON to support Zeus and turrets.
+
+Thanks to everyone for feedback both here and on our forum!
+
+
Download
+Grab the latest version from ALiVEmod.com
+Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post)
++Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission.
+
+Release Highlights
+
    +
  • Minor Fixes to SpyderBlack's ORBATRON[/*]
    +
  • Critical fixes to Helicopter resupply[/*]
    +
  • More patrols around compositions[/*]
    +
  • Fixed compositions that were incorrectly aligned to roads, removed incorrect faction assets[/*]
    +
  • Fixed Panthera civilian population issues[/*]
    +
  • Fixes to player resupply UI[/*]
    +
  • Various minor fixes and updates[/*]
    +
+See full commit history on Github
+
+More Maps?
+The momentum is really beginning to build with the indexing tools and we are cracking through the backlog. Instructions for using the Map Indexer can be found on our wiki
+
+Known Issues & Support
+Existing bugs are listed on Github here. Feel free to submit bugs (with repros) or discuss any issues or ideas on our forum at http://alivemod.com/forum/.
+
+Manual
+Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know.
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[TS]Djmitri

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #2 il: 15 Novembre 2016, 12:24:07 »
E' sicuramente da riprovare :rulez: :rulez: :rulez:

[TS]Epok

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #3 il: 30 Novembre 2016, 20:26:24 »
Release 1.2.2 1611241
+
Release 1.2.2 1611241
+
[img=https://pbs.twimg.com/media/CyEWWNqXAAAwEy-.jpg:small]
+More Hotfixes and Enhancements!
+We have quickly shipped another update to ALiVE. The last release had a slight build issue ahem, no worries, it didn't break anything, but we're releasing another 1.2.2 (build 1611241) to compensate.
+
+Fixes:
+This build fixes a few issues related to ORBATRON, profile spawns with civ_placement/mil_command modules and a long standing logistics persistence save issue.
+
+Enhancements:
+We've only gone and added persistent compositions! They weren't get persisted before, so scouting out roadblocks or enemy outposts was slightly spoilt when on mission restart some would change. We've also fixed an issue where roadblocks were not getting spawned on a mission restart. SpyderBlack has also started some optimisation work making some of our code 20% faster.
+
+Thanks to everyone for feedback both here and on our forum!
+
+
Download
+Grab the latest version from ALiVEmod.com
+Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post)
++Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission.
+
+Release Highlights
+
    +
  • Minor Fixes to SpyderBlack's ORBATRON[/*]
    +
  • Minor virtual AI fixes[/*]
    +
  • Logistics save more robust[/*]
    +
  • Fixed compositions that were incorrectly aligned to roads, removed incorrect faction assets[/*]
    +
  • Added Persistent Compositions[/*]
    +
  • Code optimization[/*]
    +
  • Various minor fixes and updates[/*]
    +
+See full commit history on Github
+
+More Maps?
+The momentum is really beginning to build with the indexing tools and we are cracking through the backlog. Instructions for using the Map Indexer can be found on our wiki
+
+Known Issues & Support
+Existing bugs are listed on Github here. Feel free to submit bugs (with repros) or discuss any issues or ideas on our forum at http://alivemod.com/forum/.
+
+Manual
+Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know.
+
+Are you using Linux?
+ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server
+
+Acknowledgements and Thanks
+Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort!
+
+Disclaimer
+We may need to prune the persistent database data from the War Room, eliminating data that is older than 6-12 months. The
+ALiVE War Room database is run on a voluntary basis at a cost to the ALiVE development team. No guarantees can be given on the mission data stored or the availability of the service. We apologise for any downtime that may impact your MP persistent missions.
+
+ALiVE has transformed my Arma 3 experience, how can I thank you?
+Please consider making a contribution to our server costs if you enjoy ALiVE! It costs us $65 per month to run our War Room website and the ALiVE Database servers and every little helps. Donate here http://www.alivemod.com/#Donate
+
+Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort.
+
+Have fun!
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[TS]PietroTC

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #4 il: 02 Dicembre 2016, 15:12:08 »
Attendo una eventuale versione post update (di A3a 10 gb) ?
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #5 il: 02 Dicembre 2016, 21:20:45 »
Si attendiamo un attimo a questo punto
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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #6 il: 06 Dicembre 2016, 17:06:49 »
Uscita oggi la 1.2.3.1612051 che supporta l'ultima versione di A3

Domani la porto sui nostri sistemi
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Djmitri

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #7 il: 06 Dicembre 2016, 17:52:41 »
Uscita oggi la 1.2.3.1612051 che supporta l'ultima versione di A3

Domani la porto sui nostri sistemi

Direi di si!  :alesisi: :alesisi: :alesisi:

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #8 il: 08 Gennaio 2017, 15:44:13 »
ALiVE 1.2.7 Released

+Release Highlights
+
+    After Action Review now available on ALiVE War Room
+    64-bit Extensions
+    Real Weather (Tech Preview)
+    Numerous bug fixes and enhancements

https://github.com/ALiVEOS/ALiVE.OS/commit/56ddb3e8820e23f4f0f2a5849b8d0a9df6eec740
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[TS]PietroTC

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #9 il: 09 Gennaio 2017, 18:28:23 »
Provvedo stasera ad aggiornare : ma la  ALiVE War Room la proviamo?
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #10 il: 09 Gennaio 2017, 21:27:29 »
E' un'idea molto interessante, direi prima di provare se la modalità alive ci convince e poi, eventualmente, ci segnamo sulla war room.
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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #11 il: 19 Gennaio 2017, 22:57:44 »
1.2.8 Released

+Release Highlights
+
+    Players can now carry many different objects, mission makers can whitelist object classes
+    N'Ziwasogo re-indexed!
+    Improved numbers of ambient civilians (prepare for server meltdown)
+    Numerous bug fixes and enhancements
+    Fix to AAR so sys_data_auto.pbo now truely does default to on for AAR!
+    Persistent markers and reports are now restored correctly for JIPs
+    CSAR and hostage rescue missions now work correctly
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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #12 il: 19 Gennaio 2017, 22:58:15 »
Sto perdendo il filo.....
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[TS]Djmitri

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #13 il: 20 Gennaio 2017, 00:14:42 »
Non ce la facciamo a stargli dietro... Non si fa in temp ad aggiornare che sfornano un'altra versione...  :goccia: :goccia: :goccia:

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Re:[MOD] ALiVE - Advanced Light Infantry Virtual Environment
« Risposta #14 il: 30 Gennaio 2017, 19:49:59 »
Release 1.2.9

Release Highlights
    Fix to AAR so sys_data_auto.pbo now truely does default to on for AAR!
    Koplic re-indexed!
    More improvements to tasks
    Added speed modifier for combat speed of profiles
    Fix issue where compositions and roadblocks were still not saved correctly, causing a hung loading screen
    Improved ALiVE plugin server config parsing
    Numerous bug fixes and enhancements
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