sono questi?
mb
#login password
#login adminPW
Log in as the admin
#logout Admin log out
#mission filename
#mission myDM.intro
Select mission with known name
#missions Select mission
#restart Restart mission
#reassign Start over and reassign roles
#shutdown Shuts down the server
#init Reload server config file loaded by –config option
#exec ban (name, ID or Player#)
#exec ban nickName
#exec ban 47114712
#exec ban 3
Allows you to ban a player. Their ID will be added to the ban.txt
#kick (name, ID or Player#)
#kick nickName
#kick 47114712
#kick 3
Allows you to kick a player
#monitor (interval in sec)
#monitor 1
Shows performance information of the server. Interval 0 means to stop monitoring
#debug off
#debug off
Disables debbuging.
#debug (interval in sec)
#debug 30
Default interval is 10 seconds.
#debug (command) (param)
#debug checkFile expansion\Dta\ui.pbo
#debug userSent <username>
#debug userInfo <username>
#debug userQueue <username>
#debug JIPQueue <username>
#debug totalSent 10
The available commands are:
checkFile
userSent
userInfo
userQueue
totalSent
JIPQueue
Each command command can be disabled by off instead parameter e.g. '#debug userSent off'
Each command differs bit some output to screen, some to log file etc.
You need some debugger capable of catching OutputDebugString running on the client machine
(one very small and easy to use is available at SysInternals website.
You launch this debugger, you launch ARMA client, connect to the server, issue any of commands
#debug (command)
#debug von
#debug console
The available commands are:
Console
send to submitter what's on server console , works as DebugAnswer for all writes into the console
von
outputs into logFile defined in server.cfg as e.g. logFile = "server_console.log";
Each of those commands should show a confirmation in the chat channels.