Autore Topic: [MOD] CBA A3 - Community Base addons A3 - thread ufficiale  (Letto 9780 volte)

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DuM3D0

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CBA A3 - Community Base addons A3


USATE ARMA3SYNC Se proprio non va e lo sapete fare usate le istruzioni qui sotto.

Link Mod & Isole presenti su server A2 & A3

Link siti ufficiali:

Armaholic

Descrizione:
Serve per far andare il 90% dei mod di ArmA

Installazione (2.0.0.150817-fixed):

USATE ARMA3SYNC Se proprio non va e lo sapete fare usate le istruzioni qui sotto.
 
- Innanzitutto come per tutti i MOD cancellate, se presente, la vostra cartella "@CBA_A3" dalla cartella di "ArmA3". 
- Scaricate lo zip e apritelo, dentro trovate "@CBA_A3".
- Scompattate "@CBA_A3" nella vostra cartella di ArmA 3.
« Ultima modifica: 22 Agosto 2015, 15:21:52 da [TS]DuM3D0 »

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #1 il: 15 Ottobre 2014, 15:14:35 »
Aggiornato server alla RC4, aggiornate tutti grazie.

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #2 il: 11 Maggio 2015, 21:20:12 »
Ehm aggiornato alla RC6 da qualche tempo, avevo solo aggiornato il post principale.  :azz:

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #3 il: 05 Giugno 2015, 14:53:11 »
Aggiornato a CBA 1.1.22.150602 RC7 Hotfix

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #4 il: 19 Giugno 2015, 17:46:23 »
Aggiornato a CBA 1.1.23.150604 RC7 Hotfix 2

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #5 il: 22 Agosto 2015, 15:22:06 »
Aggiornato alla 2.0.0.150817-fixed

[TS]Epok

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #6 il: 01 Giugno 2016, 19:51:57 »
http://www.armaholic.com/page.php?id=18768

Changelog:
2.4.0.160530
ADDED: JM (Joint Muzzles) support for MX, Katiba, Rahim and Mk200 (#252, #281) robalo
ADDED: JIP synched and savegame compatible CBA_missionTime variable (#273) commy2
ADDED: Shortcuts for debug console, functions and config viewer in 3den-editor (#274) commy2
ADDED: meta.cpp file for server browser and Steam Workshop support (#277) bux578
ADDED: Ability to disable all XEH for specific object classes (#279) commy2
ADDED: XEH support for seatSwitchedMan, reloaded, getInMan and getOutMan (#286, #293) commy2
ADDED: Delayed execution functions CBA_fnc_waitAndExecute, CBA_fnc_execNextFrame and CBA_fnc_waitUntilAndExecute (#288) esteldunedain
ADDED: CBA_fnc_addItem, CBA_fnc_removeItem, CBA_fnc_addItemCargo and CBA_fnc_addBackpackCargo (#291) commy2
ADDED: CBA_fnc_getItemConfig and CBA_fnc_getObjectConfig which report the config entry of objects and classnames (#291) commy2
ADDED: CBA_fnc_getMuzzles which reports all muzzle names of a weapon (#291) commy2
ADDED: CBA_fnc_getWeaponModes which reports all weapon modes of a weapon (#291) commy2
ADDED: CBA_fnc_vehicleRole which reports the soldiers role in the current vehicle (#291) commy2
ADDED: CBA_fnc_turretPath, CBA_fnc_turretPathWeapon to report the turret path of a unit or weapon of a vehicle (#291) commy2
ADDED: CBA_fnc_getMagazineIndex and CBA_fnc_currentMagazineIndex (#291) commy2
ADDED: CBA_Extended_EventHandlers_base class for easy class inheritance (#294) commy2
ADDED: Macros - QFUNC, QFUNCMAIN, QFUNC_INNER, QEFUNC, PATHTOEF, QPATHTOF, QPATHTOEF (#307, #308, #309) jonpas, BaerMitUmlaut
ADDED: CBA_fnc_addBISEventHandler to add events to objects, controls, displays or the mission with parameters and additional meta variables (#313) commy2
ADDED: Optional parameter to CBA_fnc_addClassEventHandler to retroactively call 'init' events on already existing objects (#324) PabstMirror
ADDED: CBA_fnc_binocularMagazine, CBA_fnc_addBinocularMagazine and CBA_fnc_removeBinocularMagazine (#325) commy2
ADDED: Functions to execute CBA events on certain remote machines CBA_fnc_targetEvent, CBA_fnc_serverEvent and CBA_fnc_globalEventJIP (#284, #314) commy2
ADDED: Support for all display events in CBA_fnc_addDisplayHandler (#284) commy2
ADDED: CBA_fnc_addPlayerEventHandler and CBA_fnc_removePlayerEventHandler (#328, #332) commy2
ADDED: CBA_fnc_clearWaypoints to clear a group of all existing waypoints and halt their preplanned movement (#333) SilentSpike
IMPROVED: Rewrote CBA Events system, deprecating and replacing old functions (#284, #319) commy2
IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, #299) jokoho48
IMPROVED: Use remoteExec in CBA_fnc_globalExecute for security (#269, #275, #327) commy2
IMPROVED: Precompile functions on game start instead of on first mission start (#271) commy2
IMPROVED: Hash functions (#278, #280) jokoho48
IMPROVED: Categories of CBA functions in ingame Functions viewer (#291) commy2
IMPROVED: Removed broken and deprecated functions from Common module (#291, #296, #312, #316) commy2
IMPROVED: CBA_fnc_addWeapon, CBA_fnc_addMagazine, CBA_fnc_removeMagazine, CBA_fnc_addWeaponCargo and CBA_fnc_addMagazineCargo with additional parameters (#291) commy2
IMPROVED: Performance of CBA_fnc_getTurret, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2
IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #330) commy2
IMPROVED: Per Frame Handler with "EachFrame" mission event (#303) commy2
IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304, #305) PabstMirror
IMPROVED: Use new "PlayerConnected" mission event for improved compatibility (#306) commy2
IMPROVED: Some function headers for documentation (#321) Killswitch00
IMPROVED: CBA_fnc_taskPatrol, CBA_fnc_taskDefend and CBA_fnc_taskSearchArea clear all existing waypoints before assigning the AI task (#333) SilentSpike
IMPROVED: CBA_fnc_taskPatrol completes the patrol loop by placing the "cycle" waypoint back at the start (#333) SilentSpike
IMPROVED: Performance and behaviour of CBA_fnc_searchNearby. In small groups the leader will join the search; search movement is more fluid (#333) SilentSpike
IMPROVED: Performance and behaviour of CBA_fnc_taskDefend. Groups tasked to defend overlapping areas will not double up unit positions (#333) SilentSpike
FIXED: CBA_fnc_addMagazine, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2
FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, #295, #283, #285) commy2
FIXED: Diary displays all keybindings that were ever used instead of those of the currently active mods (#322, #323) Killswitch00
FIXED: onRespawn flag not working for initPost XEH event (#318, #320) commy2
FIXED: CBA Versioning broken (#290) PabstMirror
FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror
FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut
FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike
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[TS]Epok

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #7 il: 17 Luglio 2016, 15:38:57 »
http://www.armaholic.com/page.php?id=18767

Aggiornamento alla v3.0.0.160713

Changelog:
ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo
CHANGED: Fire Teams no longer have to be synched by CBA (#424, #430) PabstMirror
FIXED: XEH compatibility with new assets (#399) commy2
FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, #426, #427) commy2
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[TS]Epok

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #8 il: 22 Luglio 2016, 19:23:44 »
Abbiamo aggiornato?
Se non sei uno di noi, sei uno di loro.

[TS]PietroTC

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #9 il: 22 Luglio 2016, 19:35:34 »
Ho aggiornato questo lunedì (4 gg fa) con l'ultima versione presente,  ricontrollo che non ne sia uscita una versione ancora più recente

Inviato dal mio JiaYu S3

When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]PietroTC

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #10 il: 23 Luglio 2016, 14:51:15 »
Confermo che il server ed il repo hanno l'ultima versione disponibile
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Epok

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #11 il: 01 Ottobre 2016, 21:18:36 »
Changelog:
v3.1.0.160928
ADDED: JR muzzles to pistols (#436) robalo
ADDED: JR compatibility with APEX bipods (#436, #500) robalo
ADDED: Listenable events for CBA settings initialization (#437) PabstMirror
ADDED: Garrison waypoint in editor (#438) commy2
ADDED: PerFrameHandler Objects (#441) commy2
ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike
ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2
ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2
ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2
ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13
ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2
ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror
ADDED: Unit test for network component commy2 (#497)
ADDED: Event handlers for creating and deleting markers commy2 (#505)
ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508)
IMPROVED: Remove some obsolete productVersion checks (#432) commy2
IMPROVED: Remove some obsolete and unused files (#434) commy2
IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror
IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike
IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike
IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike
IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike
IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2
IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror
IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror
IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2
IMPROVED: Internals of serializing array type settings (#449) commy2
IMPROVED: Correct wrong information in some functions headers (#463) commy2
IMPROVED: Precompile displayLoad functions (#464) commy2
IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2
IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2
IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2
IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2
IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2
IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2
IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2
IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror
IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2
IMPROVED: Remove obsolete unreachable code from common component (#496) commy2
IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2
FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike
FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike
FIXED: Only logged in admins are allowed change settings (#448) commy2
FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2
FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2
FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2
FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid
FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2
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[TS]Djmitri

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #12 il: 02 Ottobre 2016, 08:18:25 »
 :rulez: :rulez: :rulez:

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #13 il: 03 Ottobre 2016, 14:09:07 »
Aggiornato su game server, repo  e mirror mega
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Epok

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Re:[MOD] CBA A3 - Community Base addons A3 - thread ufficiale
« Risposta #14 il: 19 Ottobre 2016, 20:34:51 »
Changelog:
v3.1.1.161012
ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
ADDED: Some state machine enhancements (#522) BaerMitUmlaut
IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
IMPROVED: Internally use format log macros where possible (#518) commy2
IMPROVED: Check for removed cba_linux.pbo (#520) commy2
IMPROVED: Removed a semicolon to indicate a return value (#524) commy2
FIXED: A typo in a function header (#523) commy2
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