ADDED IN 0.4.2
Interior lights for M2, M113, M1117, C130, UH60, UH1
Vehicle in Vehicle support for flatbed HEMMTS
Custom muzzle flashes for USF weapons
M40A5 sniper rifle
Schmidt & Bender M8541 scope
SU-260/P Machine Gun Day Optic (ACOG TA648MDO)
ACOG TA31RCO-RMR
Early generation M249 variants: pre-PIP skeleton stock, PIP solid stock etc.
SAW front grip attachment (currently only compatible with M249 itself)
New Harris bipod variant for mounting on M40 and M24
SilencerCo Omega 9K (9mm suppressor)
Rotex-II MP7 (4.6mm suppressor)
MP7A2 (replaces old MP7A1 model)
hiddenSelections for SPC vests
hiddenSelections for HK416
Flags in cfgFactions
Engine startup/stop time script for USAF ground vehicles (RHS_ENGINE_STARTUP_OFF = true; to disable)
Script for automated equipment of NVGs at night (if available in a unit's inventory)
M397 40mm airburst grenade
M14 AP mine
New M67 (frag) and M69 (practice) hand grenade models
Javelin AT assistants/ammo-bearers
New TOW missile variants, including TOW 2B with Overfly Top Attack (OTA)
New IK anims for several crew-served weapons
Ability to disable voice announcer (bitching betty) in RHS options menu
M1232 6X6 MRAP (RG33L)
MRZR 4 ATV
AN/PAS-13G(V)1 Light Weapon Thermal Sight by Erick Tjoe (
https://www.artstation.com/artist/ericktjoe)
Ops-Core FAST Maritime helmet
Improved IN 0.4.2
^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods
^ Unified bolt action script using new 1.66 weapon eventhandlers
^ Unified disposable launcher script using new 1.66 weapon eventhandlers
^ Config parameter "aimTransitionSpeed" introduced in 1.66, is added to USAF weapons
^ New textures for M24
^ New textures for AN/PEQ-15 and model adjusted for locking pin
^ Reduced MELB engine & tail rotor armor
^ Optimized SPC & IOTV vests (sections count, more res lods, removed old camelback from pilot view)
^ Calibration of Elcan M145 2D & 3D reticle
^ Laser position on ANPEQs
^ Standard USMC Scout Sniper classes are now equipped with M40A5, added new classes with the previous Mk11 (M110 stand-in) loadout
^ HMMWVs more difficult to roll over
^ Better HMMWV glass reflection
^ M1 tank optics zoom levels
^ Increased dispersion of M230 & M197 helicopter autocannons
^ Tweaked ERA hitpoint values on Bradley
^ Improved grip attachment system to support compatibility across RHS factions and support for 3rd party addons
^ Flipped Premier M8541A scope normals, tweaked rvmat and improved glass reflection
^ Optimisation of M249s (reduced from 12 sections to 5 by merging textures), and other model adjustments
^ M249 PIP variants accept all 5.56mm muzzle attachments
^ M249 PIP VFG variants compatible with grip attachment system
^ C-130 texture tweaks
^ MARSOC units's helmets switched from FAST Ballistic High Cut to FAST Maritime
^ Simple gas block and gas tube models for MK18 and M4BII handguards
^ Better visual transition between M113 resolution LODs
^ Made Camelback cap color on USMC vests less "luminous"
^ Set maxZeroing values for US sniper rifles and marksmen rifles to include their published effective range
^ Increased zeroing range of 20x Leupold scope
^ Increased M107 dispersion slightly from 1.3 MOA (from GM6 parent class), to 1.5 MOA based on published statements of accuracy for the rifle
^ Implemented setShotParents to spall & heat scripts
^ Optimised M32 shadow LOD to improve performance
^ Bipods compatibility with Joint Rails
^ DUKE countermeasures script improved to allow (RG-33L) drivers to control DUKE instead of commanders
^ M1117 now use countermeasures for DUKE activation
^ M1117 section count reduction
^ Glock17 normals and .rvmat tweaks
^ Glock17 trigger animation now includes a moving trigger safety
^ Green tint to NVG lenses & cleaned up named properties
^ Added some transparency to AN/PVS-14 view
^ Servo sounds for M1 commander turret
^ M1 damage texture workaround
^ Ability to change ammunition loadout of M252, M119 & M109
^ Changed simulation of M119 spent cases
^ Old HMMWV bull bars (M998 style) and tail hitch, selectable through Virtual Garage/Eden
^ Updated editor preview images to reflect some recent loadout changes
^ New M107 sounds
^ New CH-47 rotorLib configuration, based upon Huron - thanks swissMAG!
^ increased MPAT damage radius
^ Leica laser now triggers Shtora
^ Added airLock=1 to tank ATGMs & HEATs (AI should now engage helicopters with them)
^ Reduced hand size on G3 uniforms
^ Cleared excess UV sets data from numerous weapon models (.p3d file optimisation)
^ Reduced glossiness of glass screen between pilot and copilot/gunner in AH-64 cockpit to improve visibility
^ Cleaned up isolated verts from SR25, M4BII & Mk18
^ Raised OpticView memory point on Leupold and Premier scopes - improves "scoping in" camera movement
^ Weapon tails sound curve
^ Adjusted mass of rifles with grenade launchers based on GL type
^ Tweaked AH-1Z hitpoints
^ AH-1Z loadout switches to AGM-114K
^ AH-64D Apache Longbow loadouts now have a mix of AGM-114L and AGM-114K
^ Disabled AGM-114L laser locking
^ Disabled Tab-locking on A-10 and MELB
^ Applied AFRF SACLOS script to TOW
^ TOW visual effects in flight (visible tracer behind missile, script for hiding exhaust flames of booster)
^ Replaced BGM-71D in TOW launcher and Bradley with BGM-71E and BGM-71H
^ More animations for TOW launcher, including height adjustment of the launcher and IK for the gunner
^ Added missing control handles to TOW launcher
^ PiP sight in first person view LOD of TOW launcher
^ M1 tank drivers use thermal camera for night operations
^ M61 hit value adjusted to be more consistent with other bullets
^ Retextured M2 ammo tray
^ LOD switching on ACH and MICH helmets
^ M113 FFV hatch handling is now performed by event-based scripts (function is shared by RG-33L FFV seats)
^ Visual damageHide selections for Mark V
^ Death animations for Mark V crew
^ Tweaked Mark V physX and sounds
^ Reduced CH-53E cargo capacity to 24 seated (30 personnel in full combat gear was unrealistic)
^ Moved Lerca rangefinder ground item to the Inventory Items subcategory in Eden editor
FIXED IN 0.4.2
@ Fixes to mod.cpp file
@ Adapted RHS Arsenal to 1.64 changes
@ RHSUSF menu option not working in standalone mode
@ M1A1FEP & M1A1HC commander MG fixed
@ DUKE antennas textures on M1A2SEP TUSK II change with vehicle colour
@ M107 mass
@ Bolt action rifles anims broken after throwing grenade
@ WMX + ANPEQ were missing proper entries to fit HK416 rail
@ Restored insignia & clan patches to UCP & FROG uniforms
@ M62 20rnd & 5rnd mags tracers were not working
@ Buckshot hit errors
@ M1117 turned out commander was moving with main turret
@ M1117 gunner view point clipping when aiming high
@ Hitpoints on Gen 3 uniforms
@ Some bugs in M1 FCS
@ UH60M landing gear issues
@ NVGs visible in first person view on some unit models
@ scope = 1; for M107 magazine base class (was appearing in "All Magazines" tab in Arsenal)
@ A-10 & F-22 no longer takes damage during proper landing
@ Non-convex component in HMMWV geometry LOD
@ HMMWV engine smoke mem points
@ HMMWV engine sounds
@ M1025 damage textures
@ M1025 w/ M2 had autocenter=0 property, affecting fording behaviour
@ Fording behavior of HEMMT, M1 and M109
@ UV mapping error on the back of M16A4 buttstock
@ M16A4 Carryhandle + M203 had no weight difference with M16A4 carryhandle
@ Consistent weight across M4 GL variants (M320 weight > M203 weight > M203S weight)
@ Helmets clipping through upper hull in M113 cargo positions
@ M320 sidearm could mount a pistol suppressor in Arsenal
@ M590 sound config error
@ M240B missing side attachment/pointer slot
@ Changed SMAW sight to 2d version, due to changes in how Arma handles zeroing animations when optics are attached
@ Various C-130 interior LOD issues with the ramp, HUD visibility etc.
@ Parts of the loader's hatch were not following the turret rotation on M1A1SA models
@ Corrected M919 30mm APFSDS penetration
@ Added RHS tag to skeleton of M252 mortar to prevent conflicts with other addons
@ CH-53 parsenumber error
@ AI M1 tanks had wrong simulation refresh rate
@ Texture error for HMMWV BFT
@ M1 Abrams mass value
@ M1A1HC had belly armour by mistake
@ UCP Joint Fires Observer was missing a helmet
@ Magazines of disposable launchers were marked as premium content
@ UAV helper is now created on local machine only
@ Cleared duplicated strings from Stringtable.xml
@ M150 RCO w/ AN/PVS-27 would be replaced by a normal ACOG when mounted on a weapon (was inheriting 2D/3D/PiP preference script from parent ACOGs)
@ Error from unrecognised hasBipod anim source in SOPMOD rifles
@ Error when defusing M19 mine
@ Fixed M19 AT mine deactivated model, shadow lod and description in Stringtable.xml
@ M72 LAW changing eye point after fire
@ RPT error regarding rhs_dummy_mag
@ Static weapon zeroing info was in the wrong position in UI
@ MarkV SOC driver proxy was missing from Fire Geometry LOD
@ Shell ejection memory points on static M2 & HMMMWV w/ M2
@ Typo in the incomingMissileDetectionSystem parameter of some units
@ Ejection seat could cause Crash To Desktop
@ Chemical Energy surface modifier for RHS vehicle armour system did not work on cars
REMOVED IN 0.4.2
Removed redundant models, materials and textures from the M249 folder
4*4 RG33 scoped out from US Army faction (intended to be replaced by RG33L)
Scoped out old MP7A1 classes. Now inherit from new MP7A2 equivalents
Removed redundant models, textures and materials from MP7 folder