Autore Topic: [TERRAIN] CUP Terrain Pack  (Letto 7657 volte)

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[TS]Djmitri

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[TERRAIN] CUP Terrain Pack
« il: 26 Dicembre 2015, 14:59:48 »
Forse ne avevo già parlato con qualcuno, questo andrà a sostituire l'ormai morto e defunto All in Arma :amen:


Citazione

www.cup-arma3.org

Releases
---
[NEW] CUP Terrains Pack - v1.0 / 2015-12-25


The wait is finally over!!!

The Community Upgrade Project brings you CUP Terrains, the successor of "A3MP" and "All in ArmA - Terrain Pack (AiA TP)".
It builds upon the work done by kju for AiA TP and brings all of BI's iconic terrains to ArmA 3
as well as all the amazing 3rd-party terrains created by the community.
CUP Terrains maintains full backwards compatibility to A3MP and AiA TP - no need to adjust any missions or maps.


In short
---
The Community Upgrade Project is the initiative to bring all the content of Arma 2
[+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game,
and as an open-source repository for modders to build upon and learn from.


Included maps:

    Rahmadi
    Sahrani
    Southern Sahrani
    United Sahrani
    Porto
    Utes
    Chernarus
    Desert
    Takistan
    Zargabad
    Shapur
    Proving Grounds
    Bukovina
    Bystrica
    Takistan Mountains


Some highlights of this initial release include (but are not limited to):

    Full backwards compatibility with all missions and maps created with A3MP or AiA TP
    Inclusion of ibr_plants from the awesome IceBreakr
    Updated vegetation and rocks to A3 standards (thanks to ThreeDots)
    Midrange textures for A1 terrains
    Inclusion of ASCZ AIA TP Map Fixes
    and a lot of small bugfixes

==============
= Feature overview =
==============

    All BI terrains from A1, A2, OA and its DLCs
    Allows the use of most community made terrains from A1/A2/OA in A3
    Makes it possible to port and play game modes/missions from previous Arma titles in A3
    Preview images in terrain selection
    New A3 tech lighting and street lamps
    Adjusted object penetration and impact effects
    Dust from infantry and vehicle movement
    Correctly falling walls and trees
    More organic landscape textures for Chernarus
    Improved A1 and A2 buildings (WIP)
    Improved Chernarus grass/clutter (WIP)
    Working ponds and no waterline bug on most custom terrains
    Undersea life
    Falling tree sound
    Fully MP compatible
    Working save games in SP
    Works with ZEUS
    No rpt errors and missing strings
    Signed version
    Extra standalone core data only version
    Fast and simple all-in-one download via steam workshop or mega/google drive or Play withSIX

For more details on the project visit our website - www.cup-arma3.org

 

Media (videos and images)
---
Facebook album


Documentation
---
Wiki


Bugtracker
---
http://bugs.cup-arma3.org/


Download
---
J5Q1DBH.png

CUP Terrains is modular, so there are different downloads available:


CUP Terrains Pack - Full - v1.0

Mirrors: MEGA, GOOGLE DRIVE, ARMAHOLIC


Description
---

CUP Terrains, featuring everything - all the data and the BI terrains



CUP Terrains Pack - Core - v1.0

Mirrors: STEAM WORKSHOP, MEGA, GOOGLE DRIVE, ARMAHOLIC, PLAY WITHSIX


Description
---

CUP Terrains Core, featuring only the data necessary for the terrains, but none terrain itself. Useful for those
who only want to use CUP Terrains with 3rd-party terrains. But beware: some 3rd-party maps might be dependent on BI terrains.



CUP Terrains Pack - Maps - v1.0

Mirrors: STEAM WORKSHOP, MEGA, GOOGLE DRIVE, ARMAHOLIC, PLAY WITHSIX
Requires: @CUP_Terrains_Core


Description
---

CUP Terrains Maps, featuring only the maps created by BI - needs CUP Terrains Core to work. If you only want
a part of the terrains featured here, just delete the respective pbo-files of the maps you don't want. But beware: there might
be interdependencies between terrains.



Recruitment
---
iLfvg2w.jpg
However the task at hand is huge and this baby needs YOUR help.
The CUP project is looking for additional manpower - especially modelers, texture artists and config writers.

Want to join? Contact us via an e-mail - contact@cup-arma3.org or directly on our website.



Q&A
---

Q:
When can we expect the next update?
A:
When the time is right. We don't set deatlines like "In 3 weeks we have to release X,Y,Z and in 5 weeks A,B,C...". We work on this in our free time, and if we don't have it, work get's delayed until we have time again.
Releases happen when we feel like it is time (hotfixes excluded).


Q:
Why don't you answer to PMs?
A:
This account is only used to edit the first post and announce updates. In the meantime it will not be used. If you have any questions ask the devs directly or join our public channels on Skype or Discord.

Skype
skype:?chat&blob=lqElXE5mTAiHVR5fYerorY2mtiXkWaVcDXQCQ3wAEp8s15SlsPmtjzhVsIbAWEVuvUmPqdarGIdEEzA

Discord
https://discord.gg/0WqE6NaD5yJORgKH


Q:
Is the usage of CUP on monetized servers allowed?
A:
In short: no.
The long version: We don't believe in the idea of letting players pay for content (or the ability to access that content, e.g. by reserved slots) like it has become common in especially Free2Play games and - unfortunately - in more and more AAA games via micro transactions.
ArmA3 is a full priced AAA title and everyone who owns it should be able to access all its content (including all the mods) without further payment. If you want to use CUP while at the same time give players the opportunity to help with the server costs, you can do so via donations, but not via monetization. For the difference between donations and monetization, take a look at https://www.bistudio.com/monetization/faq


Credits

---

Active Team:

    Alwarren
    audiocustoms
    Chairborne
    chortles
    EvroMalarkey
    fabiochavez
    IceBreakr
    Kllrt
    MrSanchez
    NeoArmageddon
    NonovUrbizniz
    Psycho
    RedPhoenix
    Sacha Ligthert
    SGTGunner
    Slatts
    TheConen
    Tupolov
    Varanon
    Waffle_SS


Passive Team / Supporter:

    Ace
    alias
    Aoi
    Benargee
    Bismarck
    BlackPixxel
    Blip
    Bobman
    BusterBlader
    CypeRevenge
    Cowcancry
    eggbeast
    Fluit
    gagagu
    hcpookie
    Hermann Denk
    J_g0re
    James
    Keeway
    kju
    M1lkm8n
    meat
    Meaty
    Mitsu
    Old
    Raid
    smokedog
    TheRob
    WinteR5
    zGuba


Tester:

    Armed-Tactics
    Jones
    tacticalteam.de
    TaskForce47.de
    ShackTactical (zx64, Bricks, Rspctd, Renzol)


Contributors:

    [GLT] Legislator
    Apilon
    Argument
    deltagamer
    geraldbolso1899
    Giallustio
    Lennard
    LordJarhead
    NightIntruder
    Pansyfaust
    Redstone
    Reyhard
    RichardsD
    SabreDust
    soju
    Taurus
    Tierprot
    toadie2k

Special thanks to contributors from AiA TP

    Kju
    Karel Mořický
    Fabio_Chavez (screenshots, more screenshots, videos)
    Tierprot
    Reyhard (A2 Island Fixes)
    soju
    EvroMalarkey
    Picolly (LandTex)
    M1lkm8n, Bad Benson, and NonovUrbizniz
    Pansyfaust




Changelog
---
Terrain Pack Version 1.0 (25|12|2015)

First Release 1.0

Other CUP threads
---
https://forums.bistudio.com/topic/179326-community-upgrade-project-cup/



Be aware: This pack does not contain any third-party terrains, only official BI terrains from A1, A2 and OA. For third-party terrains look for their respective A1 or A2 download!

Questo sarà il Terrain Pack che andrà a sostituire sicuramente l'ormai obsoleto e defunto All In Arma.

Non c'è fretta di scaricarlo, in quanto fino a quando non riprenderemo le attività ufficiali non sarà utilizzato. :pugno:

[TS]Duriel

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #1 il: 26 Dicembre 2015, 19:32:26 »
come mai AiA è decaduto? nessuno ci ha piu messo le mani?

io cmq lo inizio a scaricare..son curioso di vedere che hanno fatto  :popcorn:

[TS]Djmitri

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #2 il: 26 Dicembre 2015, 19:45:16 »
Le mappe sono sempre quelle eh  :asdciau:

AiA è stato ufficialmente abbandonato nel Gennaio del 2015. Il Cup Terrain Pack dovrebbe andare a fixare alcuni errori che erano presenti in AiA, come ad esempio finestre indistruttibili, livelli dell'erba, laghetti del Chernarus, le ombre e relativa illuminazione, collisioni e il pathfinidng delle AI, ecc ecc.
Insomma dovrebbe essere sicuramente meglio di AiA...

AiA lavorava su dati binarizzati mentre CUP TP sui file sorgente, quindi dovrebbero avere la possibilità di sistemare un bel po di cose...

L'unico contro ad ora è che molte isole nuove necessitavano AiA per funzionare ed anche se chi ha fatto CUP TP dice che dovrebbero funzionare lo stesso, in realtà parrebbe di no, almeno non tutte...  :scratch:

L'importante è che ci lavorino e non sia abbandonato come AiA. :pugno:
« Ultima modifica: 26 Dicembre 2015, 19:48:54 da [TS]Djmitri »

[TS]Duriel

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #3 il: 26 Dicembre 2015, 20:12:26 »
ok allora mi metto in modalita tester e ogni tanto butto un occhio in giro se aprono server con queste mappe

[TS]Hawk

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #4 il: 26 Dicembre 2015, 22:49:40 »
Lo volevo scaricare ieri, lo farò domani!  :alesisi:
Sandy Caine

[TS]Uait

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #5 il: 27 Dicembre 2015, 17:40:00 »
speriamo dai
Citazione da: Eschifa
HA RAGIONE UAIT  :LOL:
Citazione da: Eschifa
Però ha ragione Uait (pd mo mi preoccupa sto fatto  :asd: )
Citazione da: Zago
INCREDIBILE MA PER ESSERE UN CIUCCIO STAVOLTA UAIT HAI FATTO DAVVERO UN CAPOLAVORO!!!  :rulez: :rulez: :rulez:

Farias76

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #6 il: 01 Gennaio 2016, 17:46:51 »
belle novita ma aspetto con ansia qualcosa tipo I44 !!!!  :king: :king: :king:

[TS]PietroTC

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #7 il: 04 Gennaio 2016, 11:42:36 »
Più che altro speriamo che la Tactictal Battlefield la supporti !!
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Eschi

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #8 il: 22 Gennaio 2016, 14:04:53 »
Uno dei ragazzi del team di sviluppo è un italiano della ns comunità.
Possiamo contattarlo direttamente in caso di problemi, news o quant'altro.
Nec Videar Dum Sin    

  

[TS]ORSO

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #9 il: 22 Gennaio 2016, 17:36:56 »
Scaricato sono curioso di provarlo  :ahsisi: :ahsisi:


                     zago ha sempre ragione

[TS]Duriel

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #10 il: 07 Febbraio 2016, 10:51:30 »
e' uscito un aggiornamento dei veicoli unita e copatibiita' ace della CUP  :sborone:

[TS]Djmitri

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #11 il: 07 Febbraio 2016, 12:03:18 »
Finalmente, era proprio quello che aspettavo!  :sborone:

[TS]Hawk

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #12 il: 07 Febbraio 2016, 14:18:41 »
Dovrei riuscire a provarlo oggi, ma le mie giornate libere sono rimaste quasi esclusivamente la Domenica! Essere nonno è bello, ma cazzo è diventato un lavoro a tempo pieno: almeno per me è così! :tafazzi: :tafazzi: :tafazzi: :ciao: :ciao: :ciao:
Sandy Caine

[TS]PietroTC

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #13 il: 08 Febbraio 2016, 11:16:06 »
Aggiornati repo e mega
When that command remains, no matter what happens to its officer, he has not failed.

Se l'unità rimane, qualsiasi cosa avvenga al suo ufficiale, lui non è sconfitto.

[TS]Epok

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Re:[TERRAIN] CUP Terrain Pack
« Risposta #14 il: 01 Giugno 2016, 19:53:44 »
http://www.armaholic.com/page.php?id=30045

Changelog:
v1.1.0
+ ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2)
+ ADDED: Flags in EDEN
- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings
@ FIXED: RPT spam due bones and invalid geometry
@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies and collision works again)
@ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'
@ IMPROVED: A2 rocks are now using granite material instead of concrete
@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2
O MOONED: CUP Terrains is now using A3's moon
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