http://www.armaholic.com/page.php?id=30045Changelog:
v1.1.0
+ ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2)
+ ADDED: Flags in EDEN
- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings
@ FIXED: RPT spam due bones and invalid geometry
@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies and collision works again)
@ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'
@ IMPROVED: A2 rocks are now using granite material instead of concrete
@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2
O MOONED: CUP Terrains is now using A3's moon