Release 1.2.2 1611241
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Release 1.2.2 1611241
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[img=https://pbs.twimg.com/media/CyEWWNqXAAAwEy-.jpg:small]
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More Hotfixes and Enhancements!+We have quickly shipped another update to ALiVE. The last release had a slight build issue ahem, no worries, it didn't break anything, but we're releasing another 1.2.2 (build 1611241) to compensate.
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+Fixes:
+This build fixes a few issues related to ORBATRON, profile spawns with civ_placement/mil_command modules and a long standing logistics persistence save issue.
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+Enhancements:
+We've only gone and added persistent compositions! They weren't get persisted before, so scouting out roadblocks or enemy outposts was slightly spoilt when on mission restart some would change. We've also fixed an issue where roadblocks were not getting spawned on a mission restart. SpyderBlack has also started some optimisation work making some of our code 20% faster.
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+Thanks to everyone for feedback both here and on our forum!
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Download+Grab the latest version from
ALiVEmod.com+Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post)
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+Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission.
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Release Highlights+
+- Minor Fixes to SpyderBlack's ORBATRON[/*]
+ - Minor virtual AI fixes[/*]
+ - Logistics save more robust[/*]
+ - Fixed compositions that were incorrectly aligned to roads, removed incorrect faction assets[/*]
+ - Added Persistent Compositions[/*]
+ - Code optimization[/*]
+ - Various minor fixes and updates[/*]
+
+See full
commit history on Github+
+
More Maps?+The momentum is really beginning to build with the indexing tools and we are cracking through the
backlog. Instructions for using the Map Indexer can be found
on our wiki +
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Known Issues & Support+Existing bugs are listed on Github
here. Feel free to submit bugs (with repros) or discuss any issues or ideas on our forum at
http://alivemod.com/forum/.
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+
Manual+Please refer to the
ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know.
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Are you using Linux?+ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room -
http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server+
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Acknowledgements and Thanks+Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort!
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Disclaimer+We may need to prune the persistent database data from the War Room, eliminating data that is older than 6-12 months. The
+ALiVE War Room database is run on a voluntary basis at a cost to the ALiVE development team. No guarantees can be given on the mission data stored or the availability of the service. We apologise for any downtime that may impact your MP persistent missions.
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ALiVE has transformed my Arma 3 experience, how can I thank you?+Please consider making a contribution to our server costs if you enjoy ALiVE! It costs us $65 per month to run our War Room website and the ALiVE Database servers and every little helps. Donate here
http://www.alivemod.com/#Donate+
+Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort.
+
+Have fun!