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Arma 3 Hotfix 1.56

 

 

DATA:

 

  • Fixed: The "Hbarrier_5_F" barrier was missing a texture in one of its LODs
  • Fixed: Multiplayer scenario initialization would get stuck with the respawnDelay configured as a string (should be a number)
  • Tweaked: Improved behavior of ladders on the Barracks building

Eden Editor:

  • Fixed: Some module attributes would reset when re-opening the attribute window
  • Tweaked: All objects are created as editable if BIS_fnc_diagPreview is called

 

ENGINE:

 

Eden Editor:

  • Fixed: Triggers in multiplayer scenarios created in the Eden Editor would not trigger on clients
  • Fixed: Author serialization support in SQMs was missing
  • Fixed: Connections between pasted objects were not preserved (https://forums.bistudio.com/topic/188275-eden-merge-feature-removed-copy-pasting-removes-synchronizations/)
  • Fixed: Some playable logics (e.g. Virtual Spectator) were not playable from the Eden Editor
  • Fixed: Some entities would not be created in a multiplayer environment 
  • Fixed: Players could spawn as seagulls in some missions run from the Eden Editor
  • Fixed: Some Init scripts were not called for players who Joined-In-Progress
  • Fixed: Custom Intel attributes were not called for a running function

 

SERVER:

 

  • Updated: Stand-alone Windows Dedicated Server (hotfix 1.56)
  • Updated: Stand-alone Linux Dedicated Server (hotfix 1.56)
    • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    • Try adding -mod=curator;kart;heli;mark;dlcbundle to your arma3server.exe shortcut

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