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Arma 3 Patch 1.92

 

DATA:

Highlights

  • Added: Added: Dynamic magazines (proxies) to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*
  • Added: Support for Creator DLC

* This change allows different types (e.g. color) magazines to be loaded into the same weapon dynamically, but some faction loadouts (characters, containers, and vehicle cargos) have changed!

Gameplay

  • Added: Sand 5.56 STANAG magazines to the magazine wells
  • Added: Checking of the noPop variable for Swivel Targets
  • Added: EmptyLoadout config class for the creation of empty unit loadouts
  • Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
  • Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
  • Fixed: The door on the Field Toilet and Toiletbox should work again
  • Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs
  • Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus
  • Fixed: NATO vehicles in the "Remnants of War" campaign were using Pacific liveries
  • Fixed: A few remaining vehicles in which it still was not possible to open the compass
  • Fixed: CTRG story character loadouts
  • Fixed: Zubr .45 ACP magazine well definition

Visual

  • Tweaked: AKSU magazine proxy replacement timing
  • Tweaked: The BLUFOR M320 does not shine so much anymore
  • Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
  • Fixed: Adjusted STANAG 5.56 magazine height to avoid clipping with some of the magwells

Audio

  • Added: Forest SoundEnvironExt for backward compatibility (it's using the same samples as forest_exp)
  • Added: Van (Ambulance) is now using a custom sound controller for its siren
  • Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)

Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  • Added: Long-range AA defense assets (SAM sites / radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: A parameter for maximum Command Points
  • Added: A custom offset parameter for the Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Added: A team balance parameter
  • Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
  • Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
  • Tweaked: The cost of planes was increased
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Changed: Increased the cost of repair and ammo trucks as well as the Rhino
  • Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario
  • Fixed: Various script errors
  • Fixed: Static defenses no longer limit the maximum group size even when deleted
  • Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
  • Fixed: Friendly Fire penalty issues
  • Fixed: Funds transfer exploit
  • Fixed: Sector vote calculation for dead players
  • Removed: Respawn backpacks from Virtual Arsenal
  • Removed: Mine dispensers from Virtual Arsenal (performance issues)

Eden Editor

  • Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.
  • Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
  • Tweaked: Increased precision of the marker position when serializing
  • Tweaked: Key Frame Timelines are no longer calculated on each frame when their animation is not running
  • Changed: Expanded the Tracers module with a few extra attributes for setting a custom weapon and target for the tracers
  • Fixed: The Tracers module was able to run out of ammo
  • Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences
  • Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly

Scripting

General

  • Changed: Tanks DLC addons have been converted from EBO to the PBO format
  • Fixed: IDAP's AR-2 drone was missing translations for its livery in Virtual Garage
  • Fixed: Texts for the Clear All Mines waypoint were not localized
  • Fixed: RPT errors related to the VTOL_01 hit points

 

ENGINE:

Multiplayer

  • Fixed: Non-local tank suspension looked wrong in multiplayer
  • Added: kickTimeout settings in the server configs*
  • Added: OnUserKicked event handler for the server configs*
  • Added: kick.txt which works in sync with the new kickTimeout server config parameter (it is stored alongside ban.txt)*
  • Added: A server config parameter lobbyIdleTime to manage players sitting idle in the mission/role selection or briefing**
  • Tweaked: allowedVoteCmds extended with a 'friendly ratio' - players are kicked if enough of players of the same side vote to kick*
  • Fixed: ban.txt would sometimes be read from or written to the game root, other times the user folder. From now on, it's always the user folder.
  • Fixed: It was not possible to write into ban.txt and kick.txt
* Preliminary documentation for kickTimeout, onUserKicked, side-votekick-ratio on our forums
** Preliminary documentation for votingTimeOut, roleTimeOut, briefingTimeOut, debriefingTimeOut, lobbyIdleTimeout on our forums

Audio

  • Added: Support for a new simple expression in weapon sound configuration (camPos)
  • Fixed: Extreme volumes are no longer possible with playSound3D

Scripting

  • Added: The lightIsOn command can now be used on the same objects as the switchLight command
  • Added: A new scripting command (setBehaviourStrong) for forcing a behaviour to the Group itself
  • Added: New scripting commands for simple graphs: getGraphValues, decayGraphValues, ctrlSetPositionX, ctrlSetPositionY, ctrlSetPositionW, ctrlSetPositionH, bezierInterpolation
  • Added: New scripting commands for working with matrices and vectors interpolation: vectorLinearConversion, matrixTranspose, matrixMultiply
  • Added: A getter (customWaypointPosition) for the player's custom waypoint (LShift + LMB)
  • Added: Support for forcing the initial direction of 3D particles
  • Added: A disableAI / enableAI "NVG" option for the AI to not use worn NVGs
  • Added: A disableAI / enableAI "LIGHTS" option for disabling AI from controlling lights
  • Added: Muzzle event handlers for reloading weapons (reload - start, reloaded - finished)
  • Added: A mission event handler for the change of the time acceleration (HandleAccTime - returning true also suppresses the IGUI message)
  • Added: Scripted control over (legitimate) missile targets of guided missiles or target positions of manually guided missiles (setMissileTargetPos, missileTargetPos, setMissileTarget, missileTarget)
  • Added: A script command to trigger a munition (triggerAmmo)
  • Added: Support for the green TI mode in render-to-target and the setPiPEffect scripting command
  • Changed: switchLight now supports terrain objects, entities, and terrain lamps (automatic when "on")
  • Changed: Increased the limit of array length for scripting DLL extensions to 2048
  • Changed: The getSuppression command now returns -1 if an object is invalid, non-local, or there is no suppression enabled
  • Changed: boundingBox and boundingBoxReal now can be passed a number (0-ClipVisual, 1-ClipShadow, 2-ClipGeometry, 3-ClipGeneral) and return the bounding sphere value
  • Fixed: lnbSetTooltip (https://feedback.bistudio.com/T83315)
  • Fixed: The year would not always sync when setDate was called from the server
  • Fixed: animatePylon and setAmmoOnPylon would not take a pylon name as an argument

Eden Editor

General

  • Fixed: A possible crash when reading the headGforceLeaningFactor parameter
  • Fixed: Magazine proxy texture flickering (they were instanced)
  • Fixed: Constant black in / out when a player's UGV was critically damaged
  • Fixed: Allow Lights in the UAV Terminal did not work
  • Fixed: RPT errors related to deprecated strings
  • Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

 

LAUNCHER:

  • Added: DLC support in Launcher
  • Added: Offical Servers tab in the SERVERS category
  • Added: Creator DLC Global Mobilization is now visible as 'optional DLC'

 

SERVER:

  • Updated: Stand-alone Windows Dedicated Server (1.92)
  • Updated: Stand-alone Linux Dedicated Server (1.92)
    • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    • Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut

 

 

 

 

 

 

 

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