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Arma 3 Patch 0.54

Arma 3 Patch 0.54

Il 15 Aprile è uscito il secondo update per la Alpha di Arma 3, ecco i miglioramenti:

 DATA
    Added: improved public debug console
    New light rendering added for bushes
    More detailed middle distance terrain texture added
    Adjustable stances for sidearms added
    Sprint speed decreased
    Tweaked transitions from ragdoll
    Fixed transition from free fall into swimming and onto land
    New animations for swimming with rifles
    Rifle kneel sprinting fix
    Rifle raised idling for AI fix
    Pistol prone movement improvements
    Rifle & pistol evasive move fixes (disabled optics)
    Removed sway in prone adjust low
    Pistol self healing
    Improved pistol kneel sprint animation
    Improved connection prone to sprint
    Player could shoot a sidearm during the healing animation
    Transition from prone to upright sprint while unarmed caused visual sliding
    Priority of actions in action menu adjusted
    Stratis terrain and object placement tweaks
    New post-process effects for injuries added
    Fixed fuel gauges for MH-9 helicopter family
    MH-9 can now carry more soldiers
    Duplicate target icon in Ka60 Helmet-Mounted Display removed
    Ifrit cargo pose added
    Compass visualization changed
    New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
    Camouflage selection tweaks
    Fixed: Sites are no longer placing patrol waypoints on water
    Civilian Sites were disabled
    Logo and tagline splash screens merged
    Main menu game and version indicator could overlap
    Added: Any mission with description.ext has now loading mission box with "Unknown" text
    Added: Unknown author is now displayed also for maps
    Fixed: Mission restart now resets reload counter
    Added: Loading "continue" save will no longer raise the reload counter
    Fixed: Mission failed had two debriefing screens
    Fixed: "Lose" ending no longer shows "Mission Completed" title
    Fixed: Error icon is no longer shown for logics
    Fixed incorrect topic selection after closing and reopening Field Manual
    Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
    Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
    Geometry fixing (AI collisions with buildings tweaked)
    Config classes for weapons cleaned
    Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
    Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
    Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
    Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
    Fixed: http://feedback.arma3.com/view.php?id=1903
    Fixed: http://feedback.arma3.com/view.php?id=3837
    Fixed: http://feedback.arma3.com/view.php?id=5511
    Fixed: http://feedback.arma3.com/view.php?id=5709
    Fixed: http://feedback.arma3.com/view.php?id=5619
    Fixed: http://feedback.arma3.com/view.php?id=6664

ENGINE
    New fog technology implemented
    Picture-in-Picture optimization implemented
    Terrain shadows tweaked
    Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
    Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
    Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
    Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
    MP pose synchronization fixed
    Improved performance related to object instancing
    Fixed - AI disembarking when moving to another vehicle position incorrectly
    Game loading with "addAction" crash fixed
    PhysX collisions related crashes fixed
    Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
    Fixed: Crash while taking RPG Alamut from ground
    Larger string buffer for the 'format' script command
    Fixed: Reloading different magazine type could do nothing but remove the magazine
    Destruction of vehicle while manipulating with objects in its inventory fixed
    Ambient creatures' position after game load fixed
    Fixed: remote destroyed wheels have now the right distance detection to the ground
    Fixed: healing sound effects were endlessly looped
    Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
    Free fall inventory access fixed
    Magazine manipulation while discarding weapons tweaked
    Items' behavior while moving from dead body to container tweaked
    Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
    AI running up and down hill tweaked
    Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
    Fixed: RMB to equip did not work for binoculars
    Fixed: Vehicle commander stepped optics zoom did not function correctly
    Fixed: artifacts on water near shore when looking from high distance
    Solved issues related to flickering optics

 

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